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Read Ebook: The Laws of Euchre As adopted by the Somerset Club of Boston March 1 1888 by Dwight James Leeds Herbert Corey
Font size: Background color: Text color: Add to tbrJar First Page Next PageEbook has 517 lines and 37710 words, and 11 pagesPAGE THE LAWS OF EUCHRE. THE RUBBER. SCORING. CUTTING. FORMATION OF THE TABLE. CUTTING CARDS OF EQUAL VALUE. CUTTING OUT. ENTRY AND RE-ENTRY. SHUFFLING. THE DEAL. A NEW DEAL. A MISDEAL. CARDS LIABLE TO BE CALLED. The following are exposed cards:-- CARDS PLAYED IN ERROR. If during the play of the hand the error be detected, the tricks may be counted face downwards, to ascertain if there be among them a card too many; should this be the case, the trick may be searched, and the card restored. The player is, however, liable for all the revokes he may have meanwhile made. THE REVOKE. CALLING FOR NEW CARDS. MAKING THE TRUMP AND PLAYING. THE DISCARD. THE TRUMP CARD. PLAYING ALONE. ETIQUETTE OF EUCHRE. TECHNICAL TERMS USED IN EUCHRE. "Right Bower," or "Right,"--knave of the trump suit, which is the highest card. "Left Bower," or "Left,"--knave of the same color as the trump suit, which is the second best card. "Alone,"--playing without your partner. "Assist," or "Help,"--ordering up the trump when your partner deals. "Announce,"--to declare the suit which shall be trumps. "Bridge,"--when the score of the eldest hand is four to one or four to two in his favor. "Crossing the suit,"--making the trump of a different color from the suit turned down. "Next,"--to make a trump of the color turned down. "Euchre,"--when the party making the trump fails to take three tricks. "Hand,"--the five cards dealt to each player. "Ordering up,"--requiring the dealer and his partner to play the trump turned up. "Pass,"--declining to order up, assist, adopt, or make the trump. "March,"--taking five tricks. "Love Game," "Slam," or "Double,"--where the score is five to nothing. "Lap,"--is where more points are made than are necessary to win a game, and are carried to the next game. "Rubber,"--consists of three games. When, however, a lap is made in the third game, a fourth must be played. A "Lay Card," or an "Outsider,"--is a card of a different suit from the trump. GENERAL REMARKS. The following points are written simply for the information of those not thoroughly conversant with the game of Euchre. It is not the intention of the authors to write a treatise on the game, but merely to illustrate a few conventional plays, most of which are in use among the best exponents of the game. There can be no absolute rules about the play in Euchre, as in Whist, as the number of cards is so few that the importance of each play is intensified, and the score has so great an influence on the hand. The exceptions also are perhaps almost as numerous as the rules; but if the beginner will accept as a guide the appended hints, it is thought they will not lead him far astray. The play of the cards is governed by the card sense of the individual. The refinement of the game consists in playing to the score, which is quite peculiar to Euchre, since it is so constantly changing. The same hand should suggest different ideas at different scores. A player should school himself to notice the score before he picks up his hand. No attempt has been made to go beyond the adoption of the trump, passing, assisting, and the original lead or play, at the risk of being confusing. Add to tbrJar First Page Next Page |
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